![]() RELATED: Uncharted: Golden Abyss Presentation Details Cut Features From Vita Game With the conclusion of Nathan Drake's story in Uncharted 4: A Thief's End, and especially The Last of Us: Part 2, Naughty Dog has reached a point where the narrative quality finally matches the presentation, creating interactive experiences like never before. With every game that followed, these qualities would only be further refined, as the collective gaming community started to further emphasize the presentation of narrative in video games. Naughty Dog was able to make a decent story feel spectacular through its commitment to realizing the game's characters and narrative. ![]() With all of this in mind, Uncharted 2's narrative is remembered so fondly by many because, at the time, no game had committed so strongly to this immersive, cinematic quality of storytelling. Furthermore, in-and-out of gameplay, the characters are interacting with one another, with numerous lines of dialogue being recorded, many of which not being particularly relevant to gameplay, but are all essential in developing the characters and story. The majority of the game's cutscenes were filmed with motion-capture, as opposed to being hand-animated, allowing the actors' performances to be realized in-game like never before. Naughty Dog's narrative innovation was not in Uncharted 2's story itself, but in the way it was presented. While it may have sounded like backhanded praise or even criticism towards Uncharted 2, these comments are essential for better understanding the game's true impact. And there is Zoran Lazarević, a pretty cliche and forgettable antagonist that still does a decent job at being unlikable and dastardly. The cast of characters surrounding Drake is well-written, from Sully and Elena to Chloe and Flynn, Drake plays off them all with wit and enthusiasm, and all the performers portraying them believably. Its characterization of Nathan Drake is a solid continuation of the character as seen in the first game, whose adventure to find Cintamani Stone and the city of Shambhala plays out just like a great action movie, with twists and turns, gunfights and explosions galore. Uncharted 2's Narrative: Greater Than the Sum of Its Partsįor 2009, Uncharted 2's story was good and it mostly still holds up today, though it's aged. ![]() RELATED: Uncharted 2 Wins Game Rant's "Game of the Year" Poll Not only that, though, Uncharted 2's influence can be found in each Naughty Dog game since, its innovations directing the studio's future creations. With a well-acted, tight story that moves the player from place to place, and a level design that is still revered to this day, this is one of the few sequels to improve every aspect of the original game. One can go back to visit the reviews from that time, and they will find a common trend amongst reviewers: Uncharted 2's narrative, and its level design. ![]() On October 13, 2009, Uncharted 2: Among Thieves released on the PS3 to universal acclaim, going on to win several Game of the Year awards and forever changing the gaming industry. This was not the case with Uncharted 2: Among Thieves. When Uncharted: Drake's Fortune launched on the PS3, though, while certainly a solid title, it lacked the same overwhelming spectacle and critical reception of Naughty's Dog's previous games. The studio was shown to be ambitious and had the capacity to innovate with Crash, helping pioneer 3D platforming mechanics and spawning one of gaming's great icons, and with Jak & Daxter, it demonstrated the capacity to tell captivating stories, especially in the later games. From the days of Crash Bandicoot on the PS1 through the years of Jak & Daxter on the PS2, Naughty Dog had proven itself as a quality developer for PlayStation. ![]()
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